Items where Author is "Day, Andy"

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Number of items: 120.

Article

Reynolds, D. T., Laycock, S. D. and Day, A. M. (2014) Real-time accumulation of occlusion-based snow. The Visual Computer, 31. pp. 689-700. ISSN 0178-2789

Asque, Christopher, Day, Andy and Laycock, Stephen (2014) Augmenting Graphical User Interfaces with Haptic Assistance for Motion-Impaired Operators. International Journal of Human-Computer Studies, 72 (10-11). pp. 689-703. ISSN 1071-5819

French, Geoffrey, Kennaway, Richard and Day, Andy (2014) Programs as visual, interactive documents. Software: Practice and Experience, 44 (8). pp. 911-930. ISSN 1097-024X

Applegate, CS, Laycock, SD and Day, AM (2012) A sketch-based system for highway design with user-specified regions of influence. Computers & Graphics, 36 (6). pp. 685-695.

Asque, CT, Day, AM and Laycock, SD (2012) Haptic Assisted Target Acquisition in a visual point-and-click task for computer users with motion-impairments. IEEE Transactions on Haptics, 5 (2). pp. 120-130. ISSN 2329-4051

Haciomeroglu, Murat, Laycock, Robert and Day, Andy (2012) Fuzzy logic controlled pedestrian groups on urban environments. Motion in Games. pp. 326-337.

Lister, WD and Day, A (2012) Stream-based animation of real-time crowd scenes. Computers & Graphics, 36 (6). pp. 651-657.

Tight, Miles, Timms, Paul, Banister, David, Bowmaker, Jemma, Copas, Jonathan, Day, Andy, Drinkwater, David, Givoni, Moshe, Gühnemann, Astrid, Lawler, Mary, Macmillen, James, Miles, Andrew, Moore, Niamh, Newton, Rita, Ngoduy, Dong, Ormerod, Marcus, O’sullivan, Maria and Watling, David (2011) Visions for a walking and cycling focussed urban transport system. Journal of Transport Geography, 19 (6). pp. 1580-1589. ISSN 0966-6923

Laycock, S, Brown, P, Laycock, R and Day, A (2011) Aligning archive maps and extracting footprints for analysis of historic urban environments. Computers & Graphics, 35 (2). pp. 242-249.

Lister, W., Laycock, R. G. and Day, A. M. (2010) A Key Pose Caching System for Rendering an Animated Crowd in Real Time. Computer Graphics Forum, 29 (8). pp. 2304-2312. ISSN 0167-7055

Simnett, TJR, Laycock, RG and Day, AM (2010) Simulating Real-Time Cloth with Adaptive Edge-based Meshes. Journal of WSCG, 18 (1-3). pp. 65-72. ISSN 1213-6972

Laycock, R. G., Drinkwater, D. and Day, A. M. (2008) Exploring cultural heritage sites through space and time. Journal on Computing and Cultural Heritage, 1 (2). ISSN 1556-4673

Haciomeroglu, M, Laycock, R. G. and Day, A. M. (2008) Dynamically populating large urban environments with ambient virtual humans. Computer Animation and Virtual Worlds, 19 (3-4). pp. 307-317. ISSN 1546-4261

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2008) Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. The Visual Computer, 24 (10). pp. 889-899. ISSN 0178-2789

Laycock, R. G., Ryder, G. D. G. and Day, A. M. (2007) Automatic generation, texturing and population of a reflective real-time urban environment. Computers & Graphics, 31 (4). pp. 625-635. ISSN 0097-8493

Madera, FA, Day, AM and Laycock, SD (2007) A Distance Hierarchy to Detect Collisions Between Deformable Objects. Theory and Practice of Computer Graphics. pp. 53-60.

Laycock, SD and Day, AM (2007) A Survey of Haptic Rendering Techniques. Computer Graphics Forum, 26 (1). pp. 50-65. ISSN 0167-7055

Laycock, R. G. and Day, A. M. (2006) Image Registration in a Coarse Three-Dimensional Virtual Environment. Computer Graphics Forum, 25 (1). pp. 69-82. ISSN 0167-7055

Laycock, S. D. and Day, A. M. (2005) Incorporating Haptic Feedback for the Simulation of a Deformable Tool in a Rigid Scene. Computers & Graphics, 29 (3). pp. 341-351. ISSN 0097-8493

Ryder, G. and Day, A. M. (2005) Survey of Real-Time Rendering Techniques for Crowds. Computer Graphics Forum, 24 (2). pp. 203-215. ISSN 0167-7055

Day, A. M. and Willmott, J. M. (2005) Compound Textures for Dynamic Impostor Rendering. Computers & Graphics, 29 (1). pp. 109-124. ISSN 0097-8493

Platings, M and Day, AM (2004) Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. Computer Graphics Forum, 23 (4). pp. 741-759. ISSN 0167-7055

Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2004) Combining Polygonal and Subdivision Surface Approaches to Modelling and Rendering of Urban Environments. Computers & Graphics, 28 (4). pp. 497-507. ISSN 0097-8493

Franzetti, T., Day, A. M. and Arnold, D. B. (2003) A fan growing algorithm for efficient vertex caching. Computers & Graphics, 27 (5). pp. 773-789. ISSN 0097-8493

Laycock, R. G. and Day, A. M. (2003) Rapid Generation of Urban Models. Computers & Graphics, 27 (3). pp. 423-433. ISSN 0097-8493

Laycock, S. D. and Day, A. M. (2003) Recent Developments and Applications of Haptic Devices. Computer Graphics Forum, 22 (2). pp. 117-132. ISSN 1467-8659

Laycock, SD and Day, AM (2003) The Haptic Rendering of Polygonal Models involving Deformable Tools. Eurohaptics. pp. 176-192.

Arnold, D. B., Day, A. M., Jennings, V., Courtenay, A. and Duce, D. A. (2001) Haptic device control - Will it fit standardized input models? Computer Graphics Forum, 20 (4). pp. 245-256. ISSN 0167-7055

Day, A.M. and Elliott, R. (2000) The Application of a Perturbation Technique to a 3D Convex Hull. International Journal of Mathematical Algorithms, 1 (3). 53pp.

James, A. and Day, A. M. (2000) Conflict neutralization on binary space partitioning. Computer Graphics Forum, 19 (2). pp. 153-163. ISSN 0167-7055

James, A. and Day, A. M. (1999) The Hidden Face Determination Tree. Computers & Graphics, 23 (3). pp. 377-387. ISSN 0097-8493

James, A. and Day, A. M. (1998) The priority face determination tree for hidden surface removal. Computer Graphics Forum, 17 (1). pp. 55-71. ISSN 0167-7055

Day, AM and Slussalek, P (1996) SIGGRAPH 96. Computer Graphics Forum, 15 (5). ISSN 1467-8659

Simiakakis, G. and Day, A. M. (1994) Five-Dimensional Adaptive Subdivision for Ray-Tracing. Computer Graphics Forum, 13 (2). pp. 133-140. ISSN 0167-7055

Arnold, D. B. and Day, A. M. (1994) Graphics Standards are Boring — Discuss. Computers & Graphics, 18 (3). pp. 287-293. ISSN 0097-8493

Arnold, DB, Day, AM and Turner, SM (1994) Improved Visualization of Marine Data: Algae and Avid Rain. Computer Graphics Forum, 13 (3). pp. 361-370. ISSN 1467-8659

Day, A.M. (1994) ACM Siggraph 94 - Event Report - Orlando, Florida, USA, July 24-29, 1994. Computer Graphics Forum, 13 (5). pp. 360-361. ISSN 1467-8659

Day, AM and Clare, AR (1994) Experiments in the Parallel Computation of 3D Convex Hulls. Computer Graphics Forum, 13 (1). pp. 21-36. ISSN 1467-8659

Day, AM and Simkiakakis, G (1994) An Adaptive Five Dimensional Ray Classification Scheme for Ray Tracing. Computer Graphics Forum, 13 (2). pp. 121-132. ISSN 1467-8659

Day, A.M. (1991) The Parallel Implementation of a 3D Convex Hull Algorithm. Computer-Aided Design, 23 (3). pp. 177-188.

Day, A. M. (1990) The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Transactions on Graphics, 9 (1). pp. 105-132. ISSN 0730-0301

Day, AM (1990) The Implementation of a 2D Convex Hull Algorithm using Perturbation. Computer Graphics Forum, 9 (4). pp. 309-316. ISSN 0167-7055

Day, A.M. (1988) Planar Convex Hull Algorithms in Theory and Practice. Computer Graphics Forum, Sept. 16pp. ISSN 1467-8659

Book Section

Brand, Christian, Bull, Fiona, Cooper, Ashley, Day, Andy, Drinkwater, David, Mutrie, Nanette, Ogilvie, David, Powell, Jane, Preston, John and Rutter (LSHTM), Harry (2008) UNSPECIFIED In: UNSPECIFIED UNSPECIFIED, p. 67.

Basdogan, C., Laycock, S. D., Day, A. M., Patoglu, V. and Gillespie, R. B. (2007) Three-Degree-Of-Freedom Rendering. In: Haptic Rendering: Foundations, Algorithms and Applications. A K Peters, pp. 351-378. ISBN 978-1568813325

Day, A. M., Minghim, R., Turner, S. M. and Arnold, D. B. (1997) Visualisation and Sonification of Marine Survey Data. In: Visualisation and Modelling. Academic Press, pp. 87-98. ISBN 0-12-227738-4

Conference or Workshop Item

Bailey, S, Powell, C, Laycock, S and Day, A (2012) Interactive Exploration of Historic Information via Gesture Recognition. In: International Conference on Virtual Systems and Multimedia (VSMM), 2012-09-01.

Brown, P, Laycock, S and Day, A (2012) Vectorising Building Footprints from Historic Maps. In: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 2012-09-01.

Asque, C, Day, A and Laycock, S (2012) Cursor Navigation using Haptics for Motion-Impaired Computer Users. In: Eurohaptics, 2012-01-01.

Powell, C, Laycock, S, Day, A, Bailey, S, Rodziewicz, J, Gregory, J and Williamson, T (2012) HistOracle: Consolidation and Dissemination of Heritage Information. In: International Conference on Virtual Systems and Multimedia (VSMM), 2012-09-01.

Applegate, C, Laycock, SD and Day, AM (2011) A sketch based algorithm for generating roads. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, 2011-08-01.

Applegate, C, Laycock, SD and Day, AM (2011) A Sketch based system for highway design. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, 2011-08-01.

Reynolds, DT, Laycock, SD and Day, AM (2011) Remodelling of Botanical Trees for Real-Time Simulation. In: Theory and Practice of Computer Graphics, 2011-09-01.

Applegate, CS, Laycock, SD and Day, AM (2010) Real-Time Traffic Simulation Using Cellular Automata. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.

Galvao, R, Laycock, RG and Day, AM (2010) Illuminating Crowds Via Integral Approximation of Cosine Lobes. In: Computer Graphics International, 2010-06-08 - 2010-06-11.

Galvao, R, Laycock, RG and Day, AM (2010) Dynamic Animation of Large Crowds. In: Computer Animation and Social Agents, 2010-05-31 - 2010-06-02.

Madera, F. A., Laycock, S. D. and Day, A. M. (2010) Detecting Self-Collisions using a hybrid bounding volume algorithm. In: Proceedings of the International Conference on Advances in Computer-Human Interactions, 2010-02-10 - 2010-02-15.

Molnos, MRL, Laycock, SD and Day, AM (2010) Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.

Brand, Christian, Bull, Fiona, Cooper (Bristol), Ashley, Day, Andy, Drinkwater, David, Mutrie, Nanette, Ogilvie, David, Powell, Jane, Preston, John and Rutter (LSHTM), Harry (2009) IConnect - an integrated approach to measuring and evaluating the physical activity, travel and carbon impacts of interventions to improve the connectivity of infrastructure for walking and cycling in the UK. In: UNSPECIFIED.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Real-Time Simulation of Pedestrian Groups in an Urban Environment. In: International Conference on Computer Animation and Social Agents, 2009-06-17 - 2009-06-19.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Levels of Real-time Crowd Navigation Behaviour in Urban Environments. In: Eurographics, 2009-03-30 - 2009-04-03.

Laycock, R.G., Laycock, S.D. and Day, A.M. (2009) Reconstruction of large cultural heritage sites from archived maps. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2009-01-01.

Lister, W., Laycock, R. G. and Day, A. M. (2009) Geometric Diversity for Crowds on the GPU. In: 17-th International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2009), 2009-02-02 - 2009-02-05.

Lister, W., Laycock, R. G. and Day, A. M. (2009) A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. In: Eurographics, 2009-03-30 - 2009-04-03.

Madera, F., Day, A. M. and Laycock, S. D. (2009) A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. In: Second International Conference on Advances in Computer-Human Interactions, 2009-02-01.

Simnett, Timothy, Laycock, Stephen D. and Day, Andy M. (2009) An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation. In: Theory and Practice of Computer Graphics, 2011-09-01.

Tight, M., Banister, D, Day, A, Drinkwater, D, Givoni, M, Guehnemann, A, Kimble, M, MacMillen, J, Miles, A, Moore, N, Newton, E, Ngoduy, D, Timms, P and Watling, D. (2009) Visions of the Role of Walking and Cycling in 2030. In: Walk21 Conference, 2009-10-06 - 2009-10-08.

Arnold, D., Day, A., Glauert, J., Haegler, S., Kevelham, B., Laycock, R., Magnenat-Thalman, N., Maim, J., Maupu, D., Papagiannakis, G., Thalmann, D., Yersin, B and Rodiguez-Echvarria, K. (2008) Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans. In: EPOCH Conference on Open Digital Cultural Heritage Systems, 2008-02-25 - 2008-02-26.

Galvao, R., Laycock, R. G. and Day, A. M. (2008) GPU Techniques for creating visually diverse crowds in Real-Time. In: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008-10-01.

Haciomeroglu, M., Laycock, R.G. and Day, A.M. (2008) Efficient encoding of potential field maps into agent navigation graphs. In: Computer Graphics International, 2010-06-08 - 2010-06-11.

Laycock, S.D., Laycock, R.G., Drinkwater, David and Day, A.M. (2008) Real-time visualisation of multiple time dependent reconstruction hypotheses for a cultural heritage site. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Braga, Portugal, December, 2008-01-01.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Distributing Pedestrians in a Virtual Environment. In: International Conference on Cyberworlds, 2007-10-24 - 2007-10-26.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. In: Eurographics, 2007-09-03 - 2007-09-07.

Madera, Francisco, Day, Andy and Laycock, Stephen (2007) Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison. In: EuroGraphics 07, 2007-09-03 - 2007-09-07.

Ryder, G. and Day, A. M. (2006) High quality shadows for real-time crowds. In: EUROGRAPHICS 2006, 2006-09-04 - 2006-09-08.

Laycock, R. G., Laycock, S. D. and Day, A. M. (2006) Haptic Navigation and Exploration of High Quality Pre-rendered Environments. In: VAST06: The 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2006-01-01.

Madera Ramirez, Francisco, Day, Andy and Laycock, Stephen (2006) Collision Detection for Deformable Objects using Octrees. In: EG UK Theory and Practice of Computer Graphics, 2006-06-20 - 2006-06-22.

Echavarria, K. R., Genereux, M., Arnold, D. B., Day, A. M. and Glauert, J. R. W. (2005) Multilingual Virtual City Guides. In: Fifteenth International Conference on Computer Graphics and Applications (GraphiCon 2005), 2005-06-20 - 2005-06-24.

Juarez-Comboni, J. M. and Day, A. M. (2005) A Multi-Pass, Multi-Stage, Multi-GPU Collision Detection Algorithm. In: Proceedings of the Fifteenth International Conference on Computer Graphics and Applications (GraphiCon'2005), 2005-06-20 - 2005-06-24.

Laycock, SD and Day, AM (2005) Touching the virtual world. In: Royal Society Summer Exhibition, 2005-07-01.

Ryder, G, Flack, P and Day, AM (2005) Framework for Real-Time Virtual Crowds in Cultural Heritage Environments. In: Proceedings of VAST 2005, 2005-11-01.

Ryder, G., Flack, P. and Day, A. M. (2004) Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. In: VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage, 2004-12-07 - 2004-12-10.

Laycock, R. G. and Day, A. M. (2004) Automatic Techniques for Texture Mapping in Virtual Urban Environments. In: IEEE Proceedings of the Computer Graphics International Conference, 2004-06-19.

Laycock, S. D. and Day, A. M. (2004) A hybrid collision detection approach for the haptic rendering of deformable tools. In: Proceedings of Computer Graphics International (CGI), 2004-06-19.

Laycock, R. G. and Day, A. M. (2004) Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. In: The 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2004), 2004-02-02 - 2004-02-06.

Pearce, D. and Day, A. M. (2004) Partial Visibility Algorithms for Virtual Reality Applications. In: The 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2004), 2004-02-02 - 2004-02-06.

Day, AM and Flack, P (2004) Rapid Urban Modelling. In: Invited talk on Eurographics 99 Conference, 2004-06-10.

Pearce, D., Ryder, G., Lapeer, R.J. and Day, A.M. (2004) Exploiting Partial Visibility for Optimised Crowd Scene Rendering. In: Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2004-01-01.

Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2003) Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. In: IEEE Proceedings of the Second International Conference on Cyberworlds (CW'03), 2003-12-03 - 2003-12-05.

Pearce, D. and Day, A. M. (2003) Exploiting Partial Visibility in the Real Time Display of Virtual Natural Environments. In: Proceedings of the Theory and Practice of Computer Graphics (TPCG'03), 2003-06-03 - 2003-06-05.

Arnold, D. B., Day, A. M., Fellner, D. W. and Havemann, S. (2003) The CHARISMATIC Approach to Modelling and Rendering of Historic Urban Environments. In: Enter the Past Conference, 2003-04-08 - 2003-04-12.

Laycock, R. G. and Day, A. M. (2003) Automatically generating roof models from building footprints. In: The 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'03), 2003-02-03 - 2003-02-07.

Havemann, S., Fellner, D., Day, A. M. and Arnold, D. B. (2003) New Approaches to Efficient Rendering of Complex Reconstructed Environments. In: The 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2003-01-01.

Laycock, R. G. and Day, A. M. (2003) Automatically generating large urban environments based on the footprint data of buildings. In: Proceedings of the eighth ACM symposium on Solid modeling and applications, 2003-01-01.

Laycock, S. D. and Day, A. M. (2003) Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. In: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003-02-03 - 2003-02-07.

Chen, M. S. and Day, A. M. (2002) Integrating Displacement Mapping with Subdivision Surfaces. In: Proceedings of the 20th Eurographics UK Conference, 2002-06-11 - 2002-06-13.

Birch, P. J., Browne, S. P., Jennings, V. J., Day, A. M. and Arnold, D. B. (2001) Rapid Procedural Modelling of Architectural Structures. In: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST2001), 2001-11-28 - 2001-11-30.

Hougs, Roland B. and Day, Andy M. (2001) Piecewise Constant Conic Sections for Accelerated Volume Density Rendering. In: Eurographics 2001, 2001-09-05 - 2001-09-07.

Browne, SP, Wright, LI, Willmott, J, Day, AM and Arnold, DB (2001) New Approaches to the Modelling and Rendering of Large Urban Environments. In: Eurographics UK Conference 2001, 2001-04-03 - 2001-04-05.

Hougs, Roland B. and Day, Andy M. (2001) A Technique for simulating naturally occurring waters. In: The 19th Eurographics UK Conference, 2001-04-03 - 2001-04-05.

Jennings, V., Birch, P. J., Day, A. M. and Arnold, D. B. (2001) Procedural Modelling of Vernacular Housing for Heritage Environments. In: The 19th Eurographics UK Conference, 2001-04-03 - 2001-04-05.

Flack, P., Willmott, J., Browne, S., Arnold, D. B. and Day, A. M. (2001) Scene Assembly for Large Scale Urban Reconstructions. In: VAST2001 Proceedings, Virtual Reality, Archaeology and Cultural Heritage, 2001-11-28 - 2001-11-30.

Hougs, R. and Day, A.M. (2001) Using Morel's Model for Natural Water Simulations. In: Eurographics UK, 2001-01-01.

Simiakakis, G., Theoharis, T. and Day, A. M. (2001) Parallel Ray Tracing with 5D Adaptive Subdivision. In: International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media, 2001-02-05 - 2001-02-09.

Willmott, J., Wright, J., Arnold, D. B. and Day, A. M. (2001) Rendering of large and complex urban environments for real time heritage reconstructions. In: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST 2001), 2001-11-28 - 2001-11-30.

Arnold, D. B., Day, A. M., Goetz, M. R., Courtenay, A. and Graham, H. I. (2000) Virtual Teeth for Endodontics Training and Practice. In: Proceedings of Information Visualisation 2000 Conference (IV2000) IEEE Computer Society, 2000-07-01.

Furnish, T. and Day, A. M. (2000) Virtual Environments for the Education of Patients. In: Eurographics UK, 2000-04-04 - 2000-04-06.

Arnold, D.B., Day, A.M. and Harvey, D.A. (1999) Distributed VEs. In: Eurographics '99, 1999-01-01.

Arnold, DB and Day, AM (1999) ETHOS and the Norwich Virtual Vity Project. In: Regional Telematics Conference, 1999-01-01.

Arnold, DB, Day, AM and Cooper, JW (1999) Urban Modelling. In: Eurographics '99 Conference, 1999-01-01.

Hougs, R and Day, AM (1999) Towards Interactive Caustics. In: Eurographics UK 99, 2009-01-01.

James, A and Day, AM (1999) Web Clustering: A new approach to space partitioning. In: Proceedings of WSCG99, The 7th International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media 99, 1999-02-08 - 1999-02-12.

James, A and Day, AM (1999) Accelerated Artificial Landscape Visualisation. In: Europgraphics 99 Conference, 1999-09-07 - 1999-09-11.

Simper, M, James, A, Cooper, J and Day, AM (1999) Visual Aids for the Analysis of Visualisation Algorithms. In: Eurographics UK 99, 2009-01-01.

Goetz, M. R. and Day, A. M. (1998) Surface reconstruction for teeth. In: Eurographics UK '98, 1998-03-25 - 1998-03-27.

James, A. and Day, A. M. (1998) The hidden face determination tree. In: Eurographics '98 (Short Presentations), 1998-03-25 - 1998-03-27.

James, A. and Day, A. M. (1998) Conflict neutralization on binary space partitioning. In: Eurographics UK '98, 1998-03-25 - 1998-03-27.

Felton, P and Day, AM (1997) VRML Football Stadium - a practical application. In: Proceedings of Eurogenics UK 97 Conference, 1997-03-24 - 1997-03-26.

James, A and Day, AM (1997) The Visible Face Determination Tree. In: Proceedings of Eurographics UK 97 Conference, 1997-01-01.

Day, A.M. and Clare, A.R. (1993) The Parallel Computation of 3D Convex Hulls. In: Graphicon '93, The 3rd Conference on Computer Graphics and Visualisation, 1993-01-01.

This list was generated on Wed Oct 17 15:51:07 2018 BST.