Exploiting Partial Visibility in the Real Time Display of Virtual Natural Environments

Pearce, D. and Day, A. M. (2003) Exploiting Partial Visibility in the Real Time Display of Virtual Natural Environments. In: Proceedings of the Theory and Practice of Computer Graphics (TPCG'03), 2003-06-03 - 2003-06-05.

Full text not available from this repository. (Request a copy)

Abstract

With the increasing popularity of virtual environment applications there has been much research into algorithms to efficiently display polygonal databases. Most research has been devoted to developing rendering algorithms for the efficient display of databases containing many large geometric structures, such as those describing indoor and urban environments. However, relatively little work has been devoted to the efficient display of databases containing many small geometric structures (such as those describing natural environments). In this paper, we describe the problems with the current rendering algorithms when rendering complex scenes made of many small rendering primitives, and identify an approach that addresses these problems.

Item Type: Conference or Workshop Item (Paper)
Faculty \ School: Faculty of Science > School of Computing Sciences
Related URLs:
Depositing User: Vishal Gautam
Date Deposited: 22 Jul 2011 13:32
Last Modified: 24 Jul 2019 12:31
URI: https://ueaeprints.uea.ac.uk/id/eprint/22639
DOI: 10.1109/TPCG.2003.1206932

Actions (login required)

View Item View Item