Ryder, G. and Day, A. M. (2006) High quality shadows for real-time crowds. In: EUROGRAPHICS 2006, 2006-09-04 - 2006-09-08.
Full text not available from this repository. (Request a copy)Abstract
Real-time shadowed crowds, especially under locally lit environments, pose several distinct challenges. Current solutions for crowds are either very simplistic for multiple lights or only handle a single directional light with shadows. This work focuses on bringing hundreds of local lights with high fidelity shadows for crowds into the real-time domain. Each light is given the ability to cast shadows for all objects (dynamic and static) within the scene, and all the levels of detail used for representing the crowds correctly interact with the lighting conditions. In this paper we introduce depth augmented billboards for crowds, to allow for improved quality under local lights, including self-shadowing. Through use of the GPU fragment programs; this extension is entirely implemented on the graphics card for minimal performance impact.
Item Type: | Conference or Workshop Item (Paper) |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
Depositing User: | Vishal Gautam |
Date Deposited: | 14 Jun 2011 11:01 |
Last Modified: | 10 Feb 2023 16:30 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/22239 |
DOI: |
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