Simulating real-time cloth with adaptive edge-based meshes

Simnett, TJR, Laycock, RG and Day, AM (2010) Simulating real-time cloth with adaptive edge-based meshes. Journal of WSCG, 18 (1-3). pp. 65-72. ISSN 1213-6972

Full text not available from this repository. (Request a copy)


We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, by enhancing its usability and performance. We show how simple seaming can be used to combine multiple adaptive meshes into garments, accomplished with the use of discontinuous material co-ordinates. Performance is improved by decoupling the mesh adaption and simulation steps, allowing efficient data structures to be exploited for the simulation and collision detection. Greater memory efficiency is achieved by pre-allocating a pool of memory to be used by any mesh at any hierarchical level. The collision detection process is integrated into the edge-based adaption technique, enabling a garment to be coarsened and refined repeatedly, such that no new vertices are created inside of the object in collision. Our technique is illustrated for a 67k triangle character wearing a T-shirt adaptively refined to 6k triangles in real-time.

Item Type: Article
Faculty \ School: Faculty of Science > School of Computing Sciences
UEA Research Groups: Faculty of Science > Research Groups > Computer Graphics (former - to 2018)
Faculty of Science > Research Groups > Interactive Graphics and Audio
Related URLs:
Depositing User: Vishal Gautam
Date Deposited: 28 Feb 2011 09:53
Last Modified: 15 Jun 2023 15:30

Actions (login required)

View Item View Item