Items where Author is "Day, Andy"

Group by: Item Type | Status | No Grouping
Number of items: 120.

Reynolds, D. T., Laycock, S. D. and Day, A. M. (2014) Real-time accumulation of occlusion-based snow. The Visual Computer, 31. pp. 689-700. ISSN 0178-2789

Asque, Christopher, Day, Andy and Laycock, Stephen (2014) Augmenting graphical user interfaces with haptic assistance for motion-impaired operators. International Journal of Human-Computer Studies, 72 (10-11). pp. 689-703. ISSN 1071-5819

French, Geoffrey, Kennaway, Richard and Day, Andy (2014) Programs as visual, interactive documents. Software: Practice and Experience, 44 (8). pp. 911-930. ISSN 1097-024X

Applegate, C. S., Laycock, S. D. and Day, A. M. (2012) A sketch-based system for highway design with user-specified regions of influence. Computers & Graphics, 36 (6). pp. 685-695.

Bailey, S., Powell, C., Laycock, S. and Day, A. (2012) Interactive Exploration of Historic Information via Gesture Recognition. In: International Conference on Virtual Systems and Multimedia (VSMM), 2012-09-01.

Brown, P., Laycock, S. and Day, A. (2012) Vectorising Building Footprints from Historic Maps. In: 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 2012-09-01.

Asque, Christopher T., Day, Andy M. and Laycock, Stephen D. (2012) Haptic assisted target acquisition in a visual point-and-click task for computer users with motion-impairments. IEEE Transactions on Haptics, 5 (2). pp. 120-130. ISSN 2329-4051

Asque, Christopher T., Day, Andy M. and Laycock, Stephen D. (2012) Cursor Navigation Using Haptics for Motion-Impaired Computer Users. In: Eurohaptics, 2012-01-01.

Haciomeroglu, Murat, Laycock, Robert and Day, Andy (2012) Fuzzy logic controlled pedestrian groups on urban environments. In: International Conference on Motion in Games. Motion in Games . Springer, pp. 326-337.

Lister, Wayne Daniel and Day, Andy (2012) Stream-based animation of real-time crowd scenes. Computers & Graphics, 36 (6). pp. 651-657.

Powell, C., Laycock, S., Day, A., Bailey, S., Rodziewicz, J., Gregory, J. and Williamson, T. (2012) HistOracle: Consolidation and Dissemination of Heritage Information. In: International Conference on Virtual Systems and Multimedia (VSMM), 2012-09-01.

Tight, Miles, Timms, Paul, Banister, David, Bowmaker, Jemma, Copas, Jonathan, Day, Andy, Drinkwater, David, Givoni, Moshe, Gühnemann, Astrid, Lawler, Mary, Macmillen, James, Miles, Andrew, Moore, Niamh, Newton, Rita, Ngoduy, Dong, Ormerod, Marcus, O’sullivan, Maria and Watling, David (2011) Visions for a walking and cycling focussed urban transport system. Journal of Transport Geography, 19 (6). pp. 1580-1589. ISSN 0966-6923

Laycock, S, Brown, P, Laycock, R and Day, A (2011) Aligning archive maps and extracting footprints for analysis of historic urban environments. Computers & Graphics, 35 (2). pp. 242-249.

Applegate, C, Laycock, SD and Day, AM (2011) A sketch based algorithm for generating roads. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, 2011-08-01.

Applegate, C., Laycock, S. D. and Day, A. M. (2011) A Sketch based system for highway design. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, 2011-08-01.

Reynolds, DT, Laycock, SD and Day, AM (2011) Remodelling of Botanical Trees for Real-Time Simulation. In: Theory and Practice of Computer Graphics, 2011-09-01.

Lister, W., Laycock, R. G. and Day, A. M. (2010) A key pose caching system for rendering an animated crowd in real time. Computer Graphics Forum, 29 (8). pp. 2304-2312. ISSN 0167-7055

Applegate, Christopher S., Laycock, Stephen D. and Day, Andy M. (2010) Real-Time Traffic Simulation Using Cellular Automata. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.

Galvao, R, Laycock, RG and Day, AM (2010) Illuminating Crowds Via Integral Approximation of Cosine Lobes. In: Computer Graphics International, 2010-06-08 - 2010-06-11.

Galvao, R, Laycock, RG and Day, AM (2010) Dynamic Animation of Large Crowds. In: Computer Animation and Social Agents, 2010-05-31 - 2010-06-02.

Madera, F. A., Laycock, S. D. and Day, A. M. (2010) Detecting Self-Collisions using a hybrid bounding volume algorithm. In: International Conference on Advances in Computer-Human Interactions, 2010-02-10 - 2010-02-15.

Molnos, MRL, Laycock, SD and Day, AM (2010) Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.

Simnett, TJR, Laycock, RG and Day, AM (2010) Simulating real-time cloth with adaptive edge-based meshes. Journal of WSCG, 18 (1-3). pp. 65-72. ISSN 1213-6972

Brand, Christian, Bull, Fiona, Cooper, Ashley, Day, Andy, Drinkwater, David, Mutrie, Nanette, Ogilvie, David, Powell, Jane, Preston, John and Rutter, Harry (2009) IConnect - an integrated approach to measuring and evaluating the physical activity, travel and carbon impacts of interventions to improve the connectivity of infrastructure for walking and cycling in the UK. In: UNSPECIFIED.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Real-Time Simulation of Pedestrian Groups in an Urban Environment. In: International Conference on Computer Animation and Social Agents, 2009-06-17 - 2009-06-19.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Levels of Real-time Crowd Navigation Behaviour in Urban Environments. In: Eurographics, 2009-03-30 - 2009-04-03.

Laycock, R.G., Laycock, S.D. and Day, A.M. (2009) Reconstruction of large cultural heritage sites from archived maps. In: 10th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2009-01-01.

Lister, W., Laycock, R. G. and Day, A. M. (2009) Geometric Diversity for Crowds on the GPU. In: 17th International Conference on Computer Graphics, Visualization and Computer Vision, 2009-02-02 - 2009-02-05.

Lister, W., Laycock, R. G. and Day, A. M. (2009) A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. In: Eurographics, 2009-03-30 - 2009-04-03.

Madera, F., Day, A. M. and Laycock, S. D. (2009) A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. In: Second International Conference on Advances in Computer-Human Interactions, 2009-02-01.

Simnett, Timothy J. R., Laycock, Stephen D. and Day, Andy M. (2009) An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation. In: Theory and Practice of Computer Graphics, 2011-09-01.

Tight, M., Banister, D, Day, A, Drinkwater, D, Givoni, M, Guehnemann, A, Kimble, M, MacMillen, J, Miles, A, Moore, N, Newton, E, Ngoduy, D, Timms, P and Watling, D. (2009) Visions of the Role of Walking and Cycling in 2030. In: Walk21 Conference, 2009-10-06 - 2009-10-08.

Laycock, R. G., Drinkwater, D. and Day, A. M. (2008) Exploring cultural heritage sites through space and time. Journal on Computing and Cultural Heritage, 1 (2). ISSN 1556-4673

Arnold, D., Day, A., Glauert, J., Haegler, S., Kevelham, B., Laycock, R., Magnenat-Thalman, N., Maim, J., Maupu, D., Papagiannakis, G., Thalmann, D., Yersin, B and Rodiguez-Echvarria, K. (2008) Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans. In: EPOCH Conference on Open Digital Cultural Heritage Systems, 2008-02-25 - 2008-02-26, Congresso Respigliosi.

Brand, Christian, Bull, Fiona, Cooper, Ashley, Day, Andy, Drinkwater, David, Mutrie, Nanette, Ogilvie, David, Powell, Jane, Preston, John and Rutter, Harry (2008) iConnect – an integrated approach to measuring & evaluating the physical activity, travel and carbon impacts of interventions to improve the connectivity of infrastructure for walking and cycling in the UK. In: ANNUAL CONFERENCE & MEETING OF HEPA EUROPE. UNSPECIFIED, p. 67.

Galvao, R., Laycock, R. G. and Day, A. M. (2008) GPU Techniques for creating visually diverse crowds in Real-Time. In: 2008 ACM symposium on Virtual Reality Software and Technology, 2008-10-27 - 2008-10-29.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2008) Dynamically populating large urban environments with ambient virtual humans. Computer Animation and Virtual Worlds, 19 (3-4). pp. 307-317. ISSN 1546-4261

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2008) Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. The Visual Computer, 24 (10). pp. 889-899. ISSN 0178-2789

Haciomeroglu, M., Laycock, R.G. and Day, A.M. (2008) Efficient encoding of potential field maps into agent navigation graphs. In: Computer Graphics International, 2010-06-08 - 2010-06-11.

Laycock, S.D., Laycock, R.G., Drinkwater, David and Day, A.M. (2008) Real-time visualisation of multiple time dependent reconstruction hypotheses for a cultural heritage site. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Braga, Portugal, December, 2008-01-01.

Laycock, R. G., Ryder, G. D. G. and Day, A. M. (2007) Automatic generation, texturing and population of a reflective real-time urban environment. Computers & Graphics, 31 (4). pp. 625-635. ISSN 0097-8493

Madera, Francisco A., Day, Andy M. and Laycock, Stephen D. (2007) A distance hierarchy to detect collisions between deformable objects. Theory and Practice of Computer Graphics. pp. 53-60.

Laycock, S. D. and Day, A. M. (2007) A survey of haptic rendering techniques. Computer Graphics Forum, 26 (1). pp. 50-65. ISSN 0167-7055

Basdogan, C., Laycock, S. D., Day, A. M., Patoglu, V. and Gillespie, R. B. (2007) Three-Degree-Of-Freedom Rendering. In: Haptic Rendering: Foundations, Algorithms and Applications. A. K. Peters, pp. 351-378. ISBN 978-1568813325

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Distributing Pedestrians in a Virtual Environment. In: International Conference on Cyberworlds, 2007-10-24 - 2007-10-26.

Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. In: Eurographics, 2007-09-03 - 2007-09-07.

Madera, Francisco, Day, Andy and Laycock, Stephen (2007) Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison. In: EuroGraphics 07, 2007-09-03 - 2007-09-07.

Ryder, G. and Day, A. M. (2006) High quality shadows for real-time crowds. In: EUROGRAPHICS 2006, 2006-09-04 - 2006-09-08.

Laycock, R. G. and Day, A. M. (2006) Image registration in a coarse three-dimensional virtual environment. Computer Graphics Forum, 25 (1). pp. 69-82. ISSN 0167-7055

Laycock, Robert G., Laycock, Stephen D. and Day, Andy M. (2006) Haptic Navigation and Exploration of High Quality Pre-rendered Environments. In: VAST06: The 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2006-01-01.

Madera Ramirez, Francisco, Day, Andy and Laycock, Stephen (2006) Collision Detection for Deformable Objects using Octrees. In: EG UK Theory and Practice of Computer Graphics, 2006-06-20 - 2006-06-22, University of Teesside.

Echavarria, K. R., Genereux, M., Arnold, D. B., Day, A. M. and Glauert, J. R. W. (2005) Multilingual Virtual City Guides. In: 15th International Conference on Computer Graphics and Applications, 2005-06-20 - 2005-06-24.

Laycock, S. D. and Day, A. M. (2005) Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. Computers & Graphics, 29 (3). pp. 341-351. ISSN 0097-8493

Ryder, G. and Day, A. M. (2005) Survey of real-time rendering techniques for crowds. Computer Graphics Forum, 24 (2). pp. 203-215. ISSN 0167-7055

Day, A. M. and Willmott, J. M. (2005) Compound textures for dynamic impostor rendering. Computers & Graphics, 29 (1). pp. 109-124. ISSN 0097-8493

Juarez-Comboni, J. M. and Day, A. M. (2005) A Multi-Pass, Multi-Stage, Multi-GPU Collision Detection Algorithm. In: 15th International Conference on Computer Graphics and Applications, 2005-06-20 - 2005-06-24.

Laycock, SD and Day, AM (2005) Touching the virtual world. In: Royal Society Summer Exhibition, 2005-07-01.

Ryder, G, Flack, P and Day, AM (2005) Framework for Real-Time Virtual Crowds in Cultural Heritage Environments. In: Proceedings of VAST 2005, 2005-11-01.

Platings, M. and Day, A. M. (2004) Compression of large-scale terrain data for real-time visualization using a tiled quad tree. Computer Graphics Forum, 23 (4). pp. 741-759. ISSN 0167-7055

Ryder, G., Flack, P. and Day, A. M. (2004) Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. In: VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage, 2004-12-07 - 2004-12-10.

Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2004) Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. Computers & Graphics, 28 (4). pp. 497-507. ISSN 0097-8493

Laycock, R. G. and Day, A. M. (2004) Automatic Techniques for Texture Mapping in Virtual Urban Environments. In: IEEE Proceedings of the Computer Graphics International Conference, 2004-06-19.

Laycock, S. D. and Day, A. M. (2004) A hybrid collision detection approach for the haptic rendering of deformable tools. In: Computer Graphics International (CGI), 2004-06-19.

Laycock, R. G. and Day, A. M. (2004) Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2004-02-02 - 2004-02-06, University of West Bohemia, Campus Bory.

Pearce, D. and Day, A. M. (2004) Partial Visibility Algorithms for Virtual Reality Applications. In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2004-02-02 - 2004-02-06, University of West Bohemia, Campus Bory.

Day, AM and Flack, P (2004) Rapid Urban Modelling. In: Invited talk on Eurographics 99 Conference, 2004-06-10.

Pearce, D., Ryder, G., Lapeer, R.J. and Day, A.M. (2004) Exploiting Partial Visibility for Optimised Crowd Scene Rendering. In: Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2004-01-01.

Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2003) Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. In: 2nd International Conference on Cyberworlds, 2003-12-03 - 2003-12-05.

Franzetti, T., Day, A. M. and Arnold, D. B. (2003) A fan growing algorithm for efficient vertex caching. Computers & Graphics, 27 (5). pp. 773-789. ISSN 0097-8493

Laycock, R. G. and Day, A. M. (2003) Rapid generation of urban models. Computers & Graphics, 27 (3). pp. 423-433. ISSN 0097-8493

Pearce, D. and Day, A. M. (2003) Exploiting Partial Visibility in the Real Time Display of Virtual Natural Environments. In: Theory and Practice of Computer Graphics, 2003-06-03 - 2003-06-05, University of Birmingham.

Arnold, D. B., Day, A. M., Fellner, D. W. and Havemann, S. (2003) The CHARISMATIC Approach to Modelling and Rendering of Historic Urban Environments. In: Enter the Past Conference, 2003-04-08 - 2003-04-12.

Laycock, R. G. and Day, A. M. (2003) Automatically generating roof models from building footprints. In: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2003-02-03 - 2003-02-07, University of West Bohemia, Campus Bory.

Havemann, S., Fellner, D., Day, A. M. and Arnold, D. B. (2003) New Approaches to Efficient Rendering of Complex Reconstructed Environments. In: 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2003-01-01.

Laycock, R. G. and Day, A. M. (2003) Automatically generating large urban environments based on the footprint data of buildings. In: 8th ACM symposium on Solid Modeling and Applications, 2003-01-01.

Laycock, S. D. and Day, A. M. (2003) Recent developments and applications of haptic devices. Computer Graphics Forum, 22 (2). pp. 117-132. ISSN 1467-8659

Laycock, S. D. and Day, A. M. (2003) Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. In: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003-02-03 - 2003-02-07, University of West Bohemia, Campus Bory.

Laycock, SD and Day, AM (2003) The haptic rendering of polygonal models involving deformable tools. Eurohaptics. pp. 176-192.

Chen, M. S. and Day, A. M. (2002) Integrating Displacement Mapping with Subdivision Surfaces. In: 20th Eurographics UK Conference, 2002-06-11 - 2002-06-13, De Montfort University.

Arnold, D. B., Day, A. M., Jennings, V., Courtenay, A. and Duce, D. A. (2001) Haptic device control - Will it fit standardized input models? Computer Graphics Forum, 20 (4). pp. 245-256. ISSN 0167-7055

Birch, P. J., Browne, S. P., Jennings, V. J., Day, A. M. and Arnold, D. B. (2001) Rapid Procedural Modelling of Architectural Structures. In: 2001 conference on Virtual Reality, Archeology, and Cultural Heritage (VAST2001), 2001-11-28 - 2001-11-30.

Hougs, Roland B. and Day, Andy M. (2001) Piecewise constant conic sections for accelerated volume density rendering. In: Eurographics 2001, 2001-09-05 - 2001-09-07.

Browne, SP, Wright, LI, Willmott, J, Day, AM and Arnold, DB (2001) New Approaches to the Modelling and Rendering of Large Urban Environments. In: Eurographics UK Conference 2001, 2001-04-03 - 2001-04-05, University College London.

Hougs, Roland B. and Day, Andy M. (2001) A Technique for simulating naturally occurring waters. In: 19th Eurographics UK Conference, 2001-04-03 - 2001-04-05, University College London.

Jennings, V., Birch, P. J., Day, A. M. and Arnold, D. B. (2001) Procedural Modelling of Vernacular Housing for Heritage Environments. In: 19th Eurographics UK Conference, 2001-04-03 - 2001-04-05, University College London.

Flack, P., Willmott, J., Browne, S., Arnold, D. B. and Day, A. M. (2001) Scene Assembly for Large Scale Urban Reconstructions. In: 2001 Conference on Virtual Reality, Archaeology and Cultural Heritage, 2001-11-28 - 2001-11-30.

Hougs, R. and Day, A.M. (2001) Using Morel's Model for Natural Water Simulations. In: Eurographics UK, 2001-01-01.

Simiakakis, G., Theoharis, T. and Day, A. M. (2001) Parallel Ray Tracing with 5D Adaptive Subdivision. In: International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media, 2001-02-05 - 2001-02-09, University of West Bohemia, Campus Bory.

Willmott, J., Wright, J., Arnold, D. B. and Day, A. M. (2001) Rendering of large and complex urban environments for real time heritage reconstructions. In: 2001 conference on Virtual Reality, Archeology, and Cultural Heritage (VAST2001), 2001-11-28 - 2001-11-30.

Arnold, D. B., Day, A. M., Goetz, M. R., Courtenay, A. and Graham, H. I. (2000) Virtual Teeth for Endodontics Training and Practice. In: Proceedings of the 2000 IEEE Conference on Information Visualization. The Institute of Electrical and Electronics Engineers (IEEE), GBR, pp. 597-603. ISBN 0-7695-0743-3

Day, A. M. and Elliott, R. (2000) The application of a perturbation technique to a 3D convex hull. International Journal of Mathematical Algorithms, 1 (3).

Furnish, T. and Day, A. M. (2000) Virtual Environments for the Education of Patients. In: Eurographics UK, 2000-04-04 - 2000-04-06.

James, A. and Day, A. M. (2000) Conflict neutralization on binary space partitioning. Computer Graphics Forum, 19 (2). pp. 153-163. ISSN 0167-7055

Arnold, D.B., Day, A.M. and Harvey, D.A. (1999) Distributed VEs. In: Eurographics '99, 1999-01-01.

Arnold, DB and Day, AM (1999) ETHOS and the Norwich Virtual Vity Project. In: Regional Telematics Conference, 1999-01-01.

Arnold, DB, Day, AM and Cooper, JW (1999) Urban Modelling. In: Eurographics '99 Conference, 1999-01-01.

Hougs, R and Day, AM (1999) Towards Interactive Caustics. In: Eurographics UK 99, 2009-01-01, Fizwilliam College.

James, A and Day, AM (1999) Accelerated Artificial Landscape Visualisation. In: Europgraphics 99 Conference, 1999-09-07 - 1999-09-11.

James, A. and Day, A. M. (1999) The hidden face determination tree. Computers & Graphics, 23 (3). pp. 377-387. ISSN 0097-8493

James, A. and Day, A. M. (1999) Web Clustering: A new approach to space partitioning. In: 7th International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media 99, 1999-02-08 - 1999-02-12, University of West Bohemia.

Simper, M, James, A, Cooper, J and Day, AM (1999) Visual Aids for the Analysis of Visualisation Algorithms. In: Eurographics UK 99, 2009-01-01, Fizwilliam College.

Goetz, M. R. and Day, A. M. (1998) Surface reconstruction for teeth. In: Eurographics UK '98, 1998-03-25 - 1998-03-27, University of Leeds.

James, A. and Day, A. M. (1998) The priority face determination tree for hidden surface removal. Computer Graphics Forum, 17 (1). pp. 55-71. ISSN 0167-7055

James, A. and Day, A. M. (1998) The hidden face determination tree. In: Eurographics '98 (Short Presentations), 1998-03-25 - 1998-03-27.

James, A. and Day, A. M. (1998) Conflict neutralization on binary space partitioning. In: Eurographics UK '98, 1998-03-25 - 1998-03-27, University of Leeds.

Day, A. M., Minghim, R., Turner, S. M. and Arnold, D. B. (1997) Visualisation and Sonification of Marine Survey Data. In: Visualisation and Modelling. Academic Press, pp. 87-98. ISBN 0-12-227738-4

Felton, P and Day, AM (1997) VRML Football Stadium - a practical application. In: Proceedings of Eurogenics UK 97 Conference, 1997-03-24 - 1997-03-26, University of East Anglia.

James, A and Day, AM (1997) The Visible Face Determination Tree. In: Proceedings of Eurographics UK 97 Conference, 1997-01-01, University of East Anglia.

Day, AM and Slussalek, P (1996) SIGGRAPH 96. Computer Graphics Forum, 15 (5). ISSN 1467-8659

Simiakakis, G. and Day, A. M. (1994) Five-dimensional adaptive subdivision for ray-tracing. Computer Graphics Forum, 13 (2). pp. 133-140. ISSN 0167-7055

Arnold, D. B. and Day, A. M. (1994) Graphics Standards are Boring — Discuss. Computers & Graphics, 18 (3). pp. 287-293. ISSN 0097-8493

Arnold, DB, Day, AM and Turner, SM (1994) Improved Visualization of Marine Data: Algae and Avid Rain. Computer Graphics Forum, 13 (3). pp. 361-370. ISSN 1467-8659

Day, A. M. (1994) ACM Siggraph 94 - Event Report - Orlando, Florida, USA, July 24-29, 1994. Computer Graphics Forum, 13 (5). pp. 360-361. ISSN 1467-8659

Day, AM and Clare, AR (1994) Experiments in the Parallel Computation of 3D Convex Hulls. Computer Graphics Forum, 13 (1). pp. 21-36. ISSN 1467-8659

Day, AM and Simkiakakis, G (1994) An adaptive five dimensional ray classification scheme for ray tracing. Computer Graphics Forum, 13 (2). pp. 121-132. ISSN 1467-8659

Day, A.M. and Clare, A.R. (1993) The Parallel Computation of 3D Convex Hulls. In: Graphicon '93, The 3rd Conference on Computer Graphics and Visualisation, 1993-01-01.

Day, A. M. (1991) The parallel implementation of a 3D convex hull algorithm. Computer-Aided Design, 23 (3). pp. 177-188.

Day, A. M. (1990) The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Transactions on Graphics, 9 (1). pp. 105-132. ISSN 0730-0301

Day, AM (1990) The Implementation of a 2D Convex Hull Algorithm using Perturbation. Computer Graphics Forum, 9 (4). pp. 309-316. ISSN 0167-7055

Day, A. M. (1988) Planar convex hull algorithms in theory and practice. Computer Graphics Forum, 7 (3). pp. 177-193. ISSN 1467-8659

This list was generated on Thu Nov 21 20:43:48 2024 UTC.