Farooq, U and Glauert, J (2010) A dynamic load distribution algorithm for virtual worlds. Journal of Digital Information Management, 8 (3). pp. 181-189.
Lister, W., Laycock, R. G. and Day, A. M. (2010) A key pose caching system for rendering an animated crowd in real time. Computer Graphics Forum, 29 (8). pp. 2304-2312. ISSN 0167-7055
Simnett, TJR, Laycock, RG and Day, AM (2010) Simulating real-time cloth with adaptive edge-based meshes. Journal of WSCG, 18 (1-3). pp. 65-72. ISSN 1213-6972
Applegate, Christopher S., Laycock, Stephen D. and Day, Andy M. (2010) Real-Time Traffic Simulation Using Cellular Automata. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.
Elliott, R, Bueno, J, Kennaway, R and Glauert, J (2010) Towards the Integration of Synthetic SL Animation with Avatars into Corpus Annotation Tools. In: 4th Workshop on the Representation and Processing of Sign Languages, 2010-05-17 - 2010-05-23.
Galvao, R, Laycock, RG and Day, AM (2010) Dynamic Animation of Large Crowds. In: Computer Animation and Social Agents, 2010-05-31 - 2010-06-02.
Galvao, R, Laycock, RG and Day, AM (2010) Illuminating Crowds Via Integral Approximation of Cosine Lobes. In: Computer Graphics International, 2010-06-08 - 2010-06-11.
Jennings, V, Elliott, R, Kennaway, R and Glauert, J (2010) Requirements For A Signing Avatar. In: 4th Workshop on the Representation and Processing of Sign Languages, 2010-05-17 - 2010-05-23.
Madera, F. A., Laycock, S. D. and Day, A. M. (2010) Detecting Self-Collisions using a hybrid bounding volume algorithm. In: International Conference on Advances in Computer-Human Interactions, 2010-02-10 - 2010-02-15.
Molnos, MRL, Laycock, SD and Day, AM (2010) Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. In: Theory and Practice of Computer Graphics, 2010-09-06 - 2010-09-08.