Zizzo, Daniel John and Tan, Jonathan H. W. (2011) Game harmony: A behavioural approach for predicting cooperation in games. American Behavioral Scientist, 55 (8). pp. 987-1013. ISSN 0002-7642
Full text not available from this repository.Abstract
Game harmony describes how harmonious (nonconflictual) or disharmonious (conflictual) the interests of players are in a game, as embodied in the game’s raw payoffs. It departs from the traditional game-theoretic approach in that it is a nonequilibrium behavioral approach that can be psychologically founded. The authors experimentally test the predictive power of basic game harmony measures on a variety of well-known 2 × 2 games and randomly generated 2 × 2 and 3 × 3 generic games. The findings support its all-rounded predictive power. Game harmony provides an alternative tool that is both powerful and parsimonious, as it does not require information on a player’s degree of rationality, social preferences, beliefs, and perceptions.
Item Type: | Article |
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Faculty \ School: | Faculty of Social Sciences > School of Economics |
Depositing User: | Gina Neff |
Date Deposited: | 29 Mar 2011 09:51 |
Last Modified: | 15 Aug 2023 15:30 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/27372 |
DOI: | 10.1177/0002764211407905 |
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