Playing the IP game: IntangAbility

Jacques, Sabine ORCID: https://orcid.org/0000-0001-7708-4407 (2023) Playing the IP game: IntangAbility. In: Teaching Intellectual Property Law. Edward Elgar Publishing Ltd, pp. 221-234. ISBN 978 1 80088 099 3 (In Press)

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Abstract

Increasingly, gamification has made its way through higher education and professional environments. Often, this is analogous to introducing competitive elements within the learning experience to incentivise and boost engagement. This chapter argues that gamification requires more than badges, scores, levels and leader boards to be effective. Successful gamification requires a deeper integration of game-like mechanics into the curriculum. This contribution constitutes a personal reflection of the use of gamification for the purpose of teaching IP law at the University of East Anglia Law School through the introduction of IntangAbility, the Intellectual Property game.

Item Type: Book Section
Faculty \ School: Faculty of Social Sciences > School of Law
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Depositing User: LivePure Connector
Date Deposited: 18 Oct 2022 16:30
Last Modified: 18 Apr 2023 16:30
URI: https://ueaeprints.uea.ac.uk/id/eprint/89167
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