Jacques, Sabine ORCID: https://orcid.org/0000-0001-7708-4407 (2023) Playing the IP Game:IntangAbility. In: Teaching Intellectual Property Law. Edward Elgar Publishing, pp. 221-234. ISBN 978 1 80088 099 3
Full text not available from this repository. (Request a copy)Abstract
Increasingly, gamification has made its way through higher education and professional environments. Often, this is analogous to introducing competitive elements within the learning experience to incentivise and boost engagement. This chapter argues that gamification requires more than badges, scores, levels and leader boards to be effective. Successful gamification requires a deeper integration of game-like mechanics into the curriculum. This contribution constitutes a personal reflection of the use of gamification for the purpose of teaching IP law at the University of East Anglia Law School through the introduction of IntangAbility, the Intellectual Property game.
Item Type: | Book Section |
---|---|
Uncontrolled Keywords: | social sciences(all) ,/dk/atira/pure/subjectarea/asjc/3300 |
Faculty \ School: | Faculty of Social Sciences > School of Law |
UEA Research Groups: | Faculty of Social Sciences > Research Centres > Centre for Competition Policy Faculty of Social Sciences > Research Groups > Competition, Markets and Regulation Faculty of Social Sciences > Research Groups > Media, Information Technology and Intellectual Property Law |
Related URLs: | |
Depositing User: | LivePure Connector |
Date Deposited: | 18 Oct 2022 16:30 |
Last Modified: | 30 Sep 2024 13:30 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/89167 |
DOI: | 10.4337/9781800881006.00025 |
Actions (login required)
View Item |