Playing the IP Game:IntangAbility

Jacques, Sabine ORCID: https://orcid.org/0000-0001-7708-4407 (2023) Playing the IP Game:IntangAbility. In: Teaching Intellectual Property Law. Edward Elgar Publishing, pp. 221-234. ISBN 978 1 80088 099 3

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Abstract

Increasingly, gamification has made its way through higher education and professional environments. Often, this is analogous to introducing competitive elements within the learning experience to incentivise and boost engagement. This chapter argues that gamification requires more than badges, scores, levels and leader boards to be effective. Successful gamification requires a deeper integration of game-like mechanics into the curriculum. This contribution constitutes a personal reflection of the use of gamification for the purpose of teaching IP law at the University of East Anglia Law School through the introduction of IntangAbility, the Intellectual Property game.

Item Type: Book Section
Uncontrolled Keywords: social sciences(all) ,/dk/atira/pure/subjectarea/asjc/3300
Faculty \ School: Faculty of Social Sciences > School of Law
UEA Research Groups: Faculty of Social Sciences > Research Centres > Centre for Competition Policy
Faculty of Social Sciences > Research Groups > Competition, Markets and Regulation
Faculty of Social Sciences > Research Groups > Media, Information Technology and Intellectual Property Law
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Depositing User: LivePure Connector
Date Deposited: 18 Oct 2022 16:30
Last Modified: 30 Sep 2024 13:30
URI: https://ueaeprints.uea.ac.uk/id/eprint/89167
DOI: 10.4337/9781800881006.00025

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