Aarseth, Espen, Bean, Anthony M., Boonen, Huub, Carras, Michelle Colder, Coulson, Mark, Das, Dimitri, Deleuze, Jory, Dunkels, Elza, Edman, Johan, Ferguson, Christopher J., Haagsma, Maria C., Bergmark, Karin Helmersson, Hussain, Zaheer, Jansz, Jeroen, Kardefelt-Winther, Daniel, Kutner, Lawrence, Markey, Patrick, Nielsen, Rune Kristian Lundedal, Prause, Nicole, Przybylski, Andrew, Quandt, Thorsten, Schimmenti, Adriano, Starcevic, Vladan, Stutman, Gabrielle, van Looy, Jan and van Rooij, Antonius J. (2017) Scholars' open debate paper on the world health organization ICD-11 gaming disorder proposal. Journal of Behavioral Addictions, 6 (3). pp. 267-270. ISSN 2062-5871
Full text not available from this repository.Abstract
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.
Item Type: | Article |
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Additional Information: | Funding Information: Funding sources: Michelle Colder Carras’ contribution to this research was supported by the National Institute of Mental Health Training Grant 5T32MH014592-39. |
Uncontrolled Keywords: | diagnosis,dsm-5,gaming disorder,icd-11,moral panic,negative implications,medicine (miscellaneous),clinical psychology,psychiatry and mental health,sdg 3 - good health and well-being ,/dk/atira/pure/subjectarea/asjc/2700/2701 |
Faculty \ School: | Faculty of Social Sciences > School of Psychology |
Related URLs: | |
Depositing User: | LivePure Connector |
Date Deposited: | 11 Oct 2022 12:30 |
Last Modified: | 25 Sep 2024 16:51 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/88987 |
DOI: | 10.1556/2006.5.2016.088 |
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