Thoma, G. and Biza, Eirini ORCID: https://orcid.org/0000-0003-1727-3884 (2019) Problem-solving techniques in the context of an educational video game: The mudwall puzzle in Zoombinis. In: Proceedings of the Eleventh Congress of the European Society for Research in Mathematics Education. Freudenthal Group & Freudenthal Institute, Utrecht University and ERME, pp. 2977-2984.
PDF (Accepted_Manuscript)
- Accepted Version
Restricted to Repository staff only until 31 December 2099. Request a copy |
Abstract
This paper aims to highlight the problem-solving nature of video games by examining problem-solving techniques in the context of the educational game Zoombinis. Using screen-capturing software, the gameplay of an 8-year-old participant was recorded and analysed in relation to his strategies towards solving the implicit Mudwall problem in the game, from a global-local perspective. Findings indicate the development of techniques —‘stepping-stone’ and ‘probable-exclusion’— that through Polya’s problem-solving steps, the game’s design and participant’s experimentation, can be used to solve the Mudwall puzzle, illustrating such game’s potentiality as a problem-solving environment.
Item Type: | Book Section |
---|---|
Faculty \ School: | Faculty of Social Sciences > School of Education and Lifelong Learning |
UEA Research Groups: | Faculty of Social Sciences > Research Groups > Research in Mathematics Education |
Related URLs: | |
Depositing User: | LivePure Connector |
Date Deposited: | 01 Jul 2019 06:30 |
Last Modified: | 24 Sep 2024 08:12 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/71578 |
DOI: |
Actions (login required)
View Item |