User Identification Using Games

Buckley, Oliver ORCID: https://orcid.org/0000-0003-1502-5721 and Hodges, Duncan (2016) User Identification Using Games. In: International Conference on Human Aspects of Information Security, Privacy, and Trust. Lecture Notes in Computer Science, 9750 . Springer, pp. 3-14. ISBN 978-3-319-39380-3

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Abstract

There is a significant shift towards a digital identity and yet the most common means of user authentication, username and password pairs, is an imperfect system. In this paper we present the notion of using videogames, specifically Tetris, to supplement traditional authentication methods and provide an additional layer of identity validation. Two experiments were undertaken that required participants to play a modified version of Tetris; the first experiment with a randomly ordered set of pieces and the second with the pieces appearing in a fixed order. The results showed that even simple games like Tetris demonstrate significant complexity in the available game states and that while some users displayed repeatable strategic behaviour, others were effectively random in their behaviours exhibiting no discernible strategy or repeatable behaviour. However, some pieces and gameboard scenarios encouraged users to exhibit behaviours that are more unique than others.

Item Type: Book Section
Faculty \ School: Faculty of Science > School of Computing Sciences
UEA Research Groups: Faculty of Science > Research Groups > Smart Emerging Technologies
Faculty of Science > Research Groups > Cyber Security Privacy and Trust Laboratory
Depositing User: Pure Connector
Date Deposited: 31 Jan 2018 10:30
Last Modified: 01 Jun 2024 02:24
URI: https://ueaeprints.uea.ac.uk/id/eprint/66149
DOI: 10.1007/978-3-319-39381-0_1

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