Chaotic worlds: an analysis of World of Warcraft

Mckenna, Brad, Gardner, Lesley and Myers, Michael (2010) Chaotic worlds: an analysis of World of Warcraft. In: Americas Conference on Information Systems, 2010-08-12 - 2010-08-15.

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Abstract

Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW) is one such virtual world. It is the most popular example of what is called a Massively Multiplayer Online Role Playing Game (MMORPG). In this paper, we analyze players’ outcomes with WoW using chaos theory. Our paper suggests that players are highly sensitive to initial conditions which are impacted by style of play and the social structure of groups.

Item Type: Conference or Workshop Item (Paper)
Faculty \ School: Faculty of Social Sciences > Norwich Business School
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Depositing User: Pure Connector
Date Deposited: 20 Apr 2016 12:02
Last Modified: 22 May 2020 23:42
URI: https://ueaeprints.uea.ac.uk/id/eprint/58319
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