Madera Ramirez, F., Laycock, S. and Herrera, C. (2013) Ray-triangle collision detection to approximate objects with spheres. In: IASTED Internation Conference on Computer Graphics and Imaging, 2013-02-12 - 2013-02-14.
Full text not available from this repository. (Request a copy)Abstract
A novel method to approximate objects with spheres is proposed. The algorithm finds the object’s shape defined by the base curve of the input object. The surrounding region is utilised to construct a circumference which runs along the surface. The circumference is constructed by obtaining a diameter of two opposite points on the surface, then collisions with the polygonal mesh are calculated to obtain the circumference rotation angle
Item Type: | Conference or Workshop Item (Paper) |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
UEA Research Groups: | Faculty of Science > Research Groups > Interactive Graphics and Audio |
Related URLs: | |
Depositing User: | Stephen Laycock |
Date Deposited: | 29 Apr 2013 14:07 |
Last Modified: | 22 Apr 2023 02:42 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/41271 |
DOI: |
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