Ray-triangle collision detection to approximate objects with spheres

Madera Ramirez, F., Laycock, S. and Herrera, C. (2013) Ray-triangle collision detection to approximate objects with spheres. In: IASTED Internation Conference on Computer Graphics and Imaging, 2013-02-12 - 2013-02-14.

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Abstract

A novel method to approximate objects with spheres is proposed. The algorithm finds the object’s shape defined by the base curve of the input object. The surrounding region is utilised to construct a circumference which runs along the surface. The circumference is constructed by obtaining a diameter of two opposite points on the surface, then collisions with the polygonal mesh are calculated to obtain the circumference rotation angle

Item Type: Conference or Workshop Item (Paper)
Faculty \ School: Faculty of Science > School of Computing Sciences
UEA Research Groups: Faculty of Science > Research Groups > Interactive Graphics and Audio
Related URLs:
Depositing User: Stephen Laycock
Date Deposited: 29 Apr 2013 14:07
Last Modified: 22 Apr 2023 02:42
URI: https://ueaeprints.uea.ac.uk/id/eprint/41271
DOI:

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