Guo, Y. and Barnes, Stuart (2011) Explaining purchasing behaviour in virtual worlds: the case of Second Life. Information and Management, 48 (7). pp. 303-312.
Full text not available from this repository.Item Type: | Article |
---|---|
Faculty \ School: | Faculty of Social Sciences > Norwich Business School |
Depositing User: | Stuart Barnes |
Date Deposited: | 29 Mar 2011 14:47 |
Last Modified: | 24 Sep 2021 00:37 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/27466 |
DOI: |
Actions (login required)
![]() |
View Item |