Chardaire, Pierre (2001) The core and nucleolus of games: A note on a paper by Göthe-Lundgren et al. Mathematical Programming, 90 (1). pp. 147-151. ISSN 0025-5610
Full text not available from this repository.Abstract
In the paper “On the nucleolus of the basic vehicle routing game”, Mathematical Programming 72, 83–100 (1996), Göthe-Lundgren et al. develop a constraint generation method to compute the pre-nucleolus of a game. Their method assumes that constraints that are redundant in the representation of the core can be ignored in the computation of the pre-nucleolus. We provide an example that shows that for a game with an empty core such an assumption is, in general, not valid. Further, we show that a statement made by Göthe-Lundgren et al. about an intuitive interpretation of the pre-nucleolus is misleading.
Item Type: | Article |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
Depositing User: | Vishal Gautam |
Date Deposited: | 08 Mar 2011 12:52 |
Last Modified: | 20 Aug 2023 01:05 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/23879 |
DOI: | 10.1007/PL00013711 |
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