Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments

Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2004) Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. Computers & Graphics, 28 (4). pp. 497-507. ISSN 0097-8493

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Abstract

The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically difficult tasks. Specialized modelling tools, which exploit knowledge of the types of object being modelled by working in the application domain, can be used to create appealing virtual reconstructions quickly. At the same time, the structural information from the modeller gives valuable hints to the renderer to determine efficient interactive display strategies through the use of level-of-detail and culling techniques. Thus a modeller that knows the operator is creating houses can use this information to simplify the user interaction, guide the operator, and to create models that build in optimizations when attempting real-time rendering. In this paper we discuss the way in which polygonal and multi-resolution surface techniques can complement one another in the modelling of urban environments. We also draw more general conclusions which apply to other software systems that share the same objective.

Item Type: Article
Faculty \ School: Faculty of Science > School of Computing Sciences
UEA Research Groups: Faculty of Science > Research Groups > Computer Graphics (former - to 2018)
Faculty of Science > Research Groups > Interactive Graphics and Audio
Depositing User: Vishal Gautam
Date Deposited: 09 Jun 2011 17:31
Last Modified: 17 Jan 2024 01:23
URI: https://ueaeprints.uea.ac.uk/id/eprint/22796
DOI: 10.1016/j.cag.2004.04.005

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