Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment

Ryder, G., Flack, P. and Day, A. M. (2004) Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. In: VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage, 2004-12-07 - 2004-12-10.

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Abstract

In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.

Item Type: Conference or Workshop Item (Paper)
Faculty \ School: Faculty of Science > School of Computing Sciences
UEA Research Groups: Faculty of Science > Research Groups > Computer Graphics (former - to 2018)
Faculty of Science > Research Groups > Interactive Graphics and Audio
Depositing User: Vishal Gautam
Date Deposited: 21 Jul 2011 15:21
Last Modified: 16 Jun 2023 02:30
URI: https://ueaeprints.uea.ac.uk/id/eprint/22765
DOI: 10.2312/VAST/VAST04/029-036

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