Day, A. M. and Willmott, J. M. (2005) Compound textures for dynamic impostor rendering. Computers & Graphics, 29 (1). pp. 109-124. ISSN 0097-8493
Full text not available from this repository. (Request a copy)Abstract
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They work by replacing the distant object with a simple texture map. Although this texture map must be updated as the viewpoint moves around the scene, it is not necessary to do this every frame. The saving inherent in not completely rendering the entire scene for every frame means that using impostors can significantly improve frame rate. One of the main challenges presented by the implementation of such a rendering algorithm is the capture, organisation and tracking of the impostor textures needed for every object. This paper explores some ways of doing this using OpenGL in ways that make the best use of current consumer level graphics hardware.
Item Type: | Article |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
UEA Research Groups: | Faculty of Science > Research Groups > Computer Graphics (former - to 2018) Faculty of Science > Research Groups > Interactive Graphics and Audio |
Depositing User: | Vishal Gautam |
Date Deposited: | 09 Jun 2011 15:22 |
Last Modified: | 16 Jun 2023 00:11 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/22643 |
DOI: | 10.1016/j.cag.2004.11.011 |
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