Day, A. M. (1990) The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Transactions on Graphics, 9 (1). pp. 105-132. ISSN 0730-0301
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A detailed description of the implementation of a three-dimensional convex hull algorithm is given. The problems experienced in the production and testing of a correct and robust implementation of a geometric algorithm are discussed. Attention is paid to those issues that are often brushed over in the theoretical descriptions but cause errors in a real computation. These include degeneracies such as coplanar points, floating-point errors, and other special, but not necessarily degenerate, cases.
| Item Type: | Article | 
|---|---|
| Faculty \ School: | Faculty of Science > School of Computing Sciences | 
| UEA Research Groups: | Faculty of Science > Research Groups > Computer Graphics (former - to 2018) Faculty of Science > Research Groups > Visual Computing and Signal Processing  | 
        
| Depositing User: | Vishal Gautam | 
| Date Deposited: | 08 Mar 2011 10:53 | 
| Last Modified: | 28 Mar 2025 05:08 | 
| URI: | https://ueaeprints.uea.ac.uk/id/eprint/22292 | 
| DOI: | 10.1145/77635.77640 | 
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