Day, A. M. (1990) The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Transactions on Graphics, 9 (1). pp. 105-132. ISSN 0730-0301
Full text not available from this repository. (Request a copy)Abstract
A detailed description of the implementation of a three-dimensional convex hull algorithm is given. The problems experienced in the production and testing of a correct and robust implementation of a geometric algorithm are discussed. Attention is paid to those issues that are often brushed over in the theoretical descriptions but cause errors in a real computation. These include degeneracies such as coplanar points, floating-point errors, and other special, but not necessarily degenerate, cases.
Item Type: | Article |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
UEA Research Groups: | Faculty of Science > Research Groups > Computer Graphics (former - to 2018) Faculty of Science > Research Groups > Interactive Graphics and Audio |
Depositing User: | Vishal Gautam |
Date Deposited: | 08 Mar 2011 10:53 |
Last Modified: | 16 Jun 2023 23:57 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/22292 |
DOI: | 10.1145/77635.77640 |
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