Ryder, G. and Day, A. M. (2005) Survey of real-time rendering techniques for crowds. Computer Graphics Forum, 24 (2). pp. 203-215. ISSN 0167-7055
Full text not available from this repository. (Request a copy)Abstract
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is possible. This paper aims to give an overview of the techniques designed to alter the complexity of the model's geometry (level of detail), or replace it with a flat image (visual impostor) and to improve the lighting model (lighting and shadows). Recent years have shown a boom in the power and availability of consumer-level programmable graphics processors, thus techniques that make use of these features are coming to the forefront.
Item Type: | Article |
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Faculty \ School: | Faculty of Science > School of Computing Sciences |
UEA Research Groups: | Faculty of Science > Research Groups > Computer Graphics (former - to 2018) Faculty of Science > Research Groups > Interactive Graphics and Audio |
Depositing User: | Vishal Gautam |
Date Deposited: | 09 Jun 2011 17:11 |
Last Modified: | 24 Sep 2024 09:54 |
URI: | https://ueaeprints.uea.ac.uk/id/eprint/22238 |
DOI: | 10.1111/j.1467-8659.2005.00844.x |
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