Bakre, Farouk, Awais, Muhammad, Raza, Mohsin, Khan, Umar and Amin, Hafeezullah (2025) Improving Augmented Reality Serious Games for Cognitive Rehabilitation Using ID3 Decision Tree Algorithm. In: 2025 5th International Conference on Digital Futures and Transformative Technologies (ICoDT2). The Institute of Electrical and Electronics Engineers (IEEE). ISBN 979-8-3315-5964-9
Full text not available from this repository. (Request a copy)Abstract
Background: Cognitive decline is a major challenge for aging adults. Serious games and augmented reality (AR) offer engaging approaches to cognitive rehabilitation, but existing approaches lack personalization. Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training. Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.
| Item Type: | Book Section |
|---|---|
| Uncontrolled Keywords: | ar,serious games,cognitive rehabilitation,decision tree |
| Faculty \ School: | Faculty of Science > School of Computing Sciences |
| UEA Research Groups: | Faculty of Science > Research Groups > Data Science and AI Faculty of Science > Research Groups > Health Computing Faculty of Science > Research Groups > Cyber Intelligence and Networks |
| Depositing User: | LivePure Connector |
| Date Deposited: | 11 Feb 2026 11:30 |
| Last Modified: | 15 Feb 2026 07:30 |
| URI: | https://ueaeprints.uea.ac.uk/id/eprint/101911 |
| DOI: | 10.1109/ICoDT269104.2025.11360726 |
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