Redefining Global and Local Landmarks: When Does a Landmark Stop Being Local and Become a Global One?

Yesiltepe, Demet, Dalton, Ruth Conroy, Torun, Ayse Ozbil, Noble, Sam, Dalton, Nick, Hornberger, Michael and Spiers, Hugo (2020) Redefining Global and Local Landmarks: When Does a Landmark Stop Being Local and Become a Global One? In: Spatial Cognition - 12th International Conference, Spatial Cognition 2020, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Springer, pp. 111-121. ISBN 978-3-030-57982-1

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Abstract

Landmarks are key elements in the wayfinding process. The impact of global and local landmarks in wayfinding has been explored by many researchers and a large body of evidence around landmarks and landmark usage has been discussed [1, 2]. However, there is one aspect of landmark research that is still not clear: when can a landmark be termed “global” as opposed to when can it be classified as being “local”? Is it necessary for a global landmark to be seen from any/every location in a setting [3], or is it acceptable if it is seen merely from many angles and many locations (and if so, how many?) [4]? At what point does a local landmark become a global landmark? Where is the threshold between these? In this study, our goal is to redefine global and local landmarks based on the visibility of landmarks along routes. For this purpose, we used Sea Hero Quest (an online game) and explored landmark visibility in virtual game environments to find if there is a threshold between local/global landmarks. Participants were asked to navigate a boat and to find goal locations in river/waterway environments. Meanwhile, the visibility of landmarks from the perspective of the game-player was recorded. This study contributes to the literature by demonstrating a new and innovative method of using landmark visibility to reclassify global and local landmarks.

Item Type: Book Section
Uncontrolled Keywords: landmark,navigation,spatial learning,visibility,wayfinding,theoretical computer science,computer science(all) ,/dk/atira/pure/subjectarea/asjc/2600/2614
Faculty \ School: Faculty of Medicine and Health Sciences > Norwich Medical School
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Depositing User: LivePure Connector
Date Deposited: 15 Sep 2020 00:05
Last Modified: 12 Jun 2021 00:19
URI: https://ueaeprints.uea.ac.uk/id/eprint/76879
DOI: 10.1007/978-3-030-57983-8_9

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