Tourism, migration, and the exodus to virtual worlds: Place attachment in massively multiplayer online gamers

Coulson, Mark, Oskis, Andrea, Spencer, Robert and Gould, Rebecca L. (2020) Tourism, migration, and the exodus to virtual worlds: Place attachment in massively multiplayer online gamers. Psychology of Popular Media Culture, 9 (4). 525–532. ISSN 2160-4142

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Abstract

Place attachment to both physical and virtual places was investigated in an online survey of massively multiplayer online gamers. Participants (N = 740) completed a Place Attachment Inventory once for the place in the physical world that they considered home and once for a place in a virtual world they felt attached to. In addition, measures of personality, gaming motivation, life satisfaction, attachment style, and identification with online avatars were taken. Results suggested that place identity, place uniqueness, and place social bonding were higher for physical places than for virtual places but that place affect was higher for virtual places. A small number of participants (N = 55, 7%) identified virtual “homes,” which participants felt were more special and which they identified more strongly with than other virtual places, and that were as unique and associated with an equal sense of belonging to physical homes. Results are interpreted through the lens of migration theory, and recommendations are made for future research into digital domiciles and migration.

Item Type: Article
Faculty \ School: Faculty of Social Sciences > School of Psychology
Related URLs:
Depositing User: LivePure Connector
Date Deposited: 14 Jan 2020 04:58
Last Modified: 15 Dec 2023 02:16
URI: https://ueaeprints.uea.ac.uk/id/eprint/73597
DOI: 10.1037/ppm0000244

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