Investigating the role of goals and environmental structure on memory for distance and time in virtual environments

Johnson, Angie, Coventry, Kenny R. ORCID: https://orcid.org/0000-0003-2591-7723 and Thompson, Emine M. (2010) Investigating the role of goals and environmental structure on memory for distance and time in virtual environments. In: Spatial Cognition VII. Lecture Notes in Computer Science, 6222 . Springer, pp. 7-18. ISBN 978-3-642-14748-7

Full text not available from this repository. (Request a copy)

Abstract

Individuals rarely walk in an environment without a purpose. However, the influence of goals on the development of ‘cognitive maps’, has largely been ignored. The results of two experiments are reported that investigated the role of both goals and environmental structures on memory for distance and time in Virtual Reality (VR) environments. Experiment 1 compared the effect of goals varying in urgency and desirability on memory for distance and time in VR environments with and without turns. Striking effects of goals were found for memory for distance and time in both environments. Experiment 2 examined the origins of these goal effects through the use of physiological measurement and mood scales. Results show that goals influence distance estimation as a function of the degree of urgency experienced in situ, and not as a function of overall mood state or arousal on the estimation process.

Item Type: Book Section
Faculty \ School: Faculty of Social Sciences > School of Psychology
UEA Research Groups: Faculty of Social Sciences > Research Groups > Cognition, Action and Perception
Depositing User: Pure Connector
Date Deposited: 17 May 2016 16:00
Last Modified: 23 Oct 2022 23:52
URI: https://ueaeprints.uea.ac.uk/id/eprint/58816
DOI: 10.1007/978-3-642-14749-4_4

Actions (login required)

View Item View Item