Analysing qualitative data from virtual worlds: using images and text mining

Mckenna, Brad ORCID:, Myers, Michael and Gardner, Lesley (2015) Analysing qualitative data from virtual worlds: using images and text mining. In: European, Mediterranean & Middle Eastern Conference on Information Systems 2015, 2015-06-01 - 2015-06-02.

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There is an increasing interest within both organisational and social contexts in virtual worlds and virtual reality platforms. Virtual worlds are highly graphical systems in which avatars interact with each other, and almost every event and conversation is logged and recorded. This presents new challenges for qualitative researchers in information systems. This paper addresses the challenges of analyzing the huge amounts of qualitative data that can be obtained from virtual worlds (both images and text). It addresses how images might be used in qualitative studies of virtual worlds, and proposes a new way to analyze textual data using a qualitative software tool called Leximancer. This paper illustrates these methods using a study of a social movement in a virtual world.

Item Type: Conference or Workshop Item (Paper)
Faculty \ School: Faculty of Social Sciences > Norwich Business School
UEA Research Groups: Faculty of Social Sciences > Research Groups > Innovation, Technology and Operations Management
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Depositing User: Pure Connector
Date Deposited: 25 Apr 2016 13:00
Last Modified: 21 Oct 2022 23:41

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