Experimental Approaches to the Composition of Interactive Video Game Music

Rayman, Josh (2014) Experimental Approaches to the Composition of Interactive Video Game Music. Masters thesis, University of East Anglia.

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Abstract

This project explores experimental approaches and strategies to the composition of interactive music for the medium of video games. Whilst music in video games has not enjoyed the technological progress that other aspects of the software have received, budgets expand and incomes from releases grow. Music is now arguably less interactive than it was in the 1990’s, and whilst graphics occupy large amounts of resources and development time, audio does not garner the same attention. This portfolio develops strategies and audio engines, creating music using the techniques of aleatoric composition, real-time remixing of existing work, and generative synthesisers.
The project created music for three ‘open-form’ games : an example of the racing genre (Kart Racing Pro); an arena-based first-person shooter (Counter-Strike : Source); and a
real-time strategy title (0 A.D.). These games represent a cross-section of ‘sandbox’- type games on the market, as well as all being examples of games with open-ended or
open-source code.

Item Type: Thesis (Masters)
Faculty \ School: Faculty of Arts and Humanities > School of Music
Depositing User: Deborah Goodwin
Date Deposited: 29 Jul 2014 15:53
Last Modified: 29 Jul 2014 15:53
URI: https://ueaeprints.uea.ac.uk/id/eprint/49846
DOI:

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