Legal games: the regulation of content and the challenge of casual gaming

Mac Sithigh, Daithi (2011) Legal games: the regulation of content and the challenge of casual gaming. Journal of Gaming and Virtual Worlds, 3 (1). pp. 3-19.

Full text not available from this repository.

Abstract

The regulation of video games in the United Kingdom has come under the authority of the British Board of Film Classification (BBFC) since the 1980s, but the system was extended in 2010 and a new authority will take over from them in due course. This article considers the history of this regulatory system, arguing that the limitations of the Video Recordings Act (VRA) (the governing statute) and the assumptions made by legislators are a result of the gulf between legal and academic understandings of games. Furthermore, the range of games now played, such as casual downloadable games and applications on smartphones and mobile devices, means that the dividing line between regulated and unregulated may be based on history instead of necessity. The author draws upon legal decisions, regulatory statements, and general and specialist press reports, alongside the academic literature on games from the humanities and the social sciences, arguing that an alternative form of legal control could be informed by advances in the academic and cultural understanding of video games.

Item Type: Article
Faculty \ School: Faculty of Social Sciences > School of Law
Depositing User: Daithi Mac Sithigh
Date Deposited: 30 Mar 2011 07:58
Last Modified: 15 Aug 2023 13:30
URI: https://ueaeprints.uea.ac.uk/id/eprint/27548
DOI: 10.1386/jgvw.3.1.3_1

Actions (login required)

View Item View Item