Harris, Steven
ORCID: https://orcid.org/0000-0003-1474-9293 and Caldwell, Nicholas
(2023)
A Transfiguration Paradigm for Quest Design.
Games and Culture, 19 (4).
pp. 493-512.
ISSN 1555-4120
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Abstract
Quest design is an important design aspect of video games. The current approach to quest design is dominated by a task-orientated paradigm in which a quest is viewed as a series of tasks to be completed as part of the narrative structure of the game. This paper presents an alternative paradigm that shifts away from the predominant task-based approach to quest design. Based on a study of existing quest models, a dual quest framework of singular and synergy quests is proposed. Within the frameworks, tasks become an intermediary step within the quest which is now focused on the transfiguration of the player character. This approach offers a practical design structure for both procedural and manual quest design.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | procedural quests,quests,tasks,transfiguration,video games,cultural studies,communication,anthropology,arts and humanities (miscellaneous),applied psychology,human-computer interaction ,/dk/atira/pure/subjectarea/asjc/3300/3316 |
| Faculty \ School: | Faculty of Science > School of Computing Sciences |
| Related URLs: | |
| Depositing User: | LivePure Connector |
| Date Deposited: | 08 Oct 2026 15:11 |
| Last Modified: | 08 Oct 2026 15:18 |
| URI: | https://ueaeprints.uea.ac.uk/id/eprint/104760 |
| DOI: | 10.1177/15554120231170152 |
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