Book Section #66155

Buckley, Oli, Hughes, Chris, John, Nigel W and Pop, Serban (2009) UNSPECIFIED In: UNSPECIFIED UNSPECIFIED, pp. 144-148.

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Abstract

The particle systems approach is a well known technique in computer graphics for modelling fuzzy objects such as fire and clouds. The algorithm has also been applied to different biomedical applications and this paper presents two such methods: a charged particle method for soft tissue deformation with integrated haptics; and a blood flow visualization technique based on boids. The goal is real time performance with high fidelity results.

Item Type: Book Section
Uncontrolled Keywords: particle systems,boids,blood flow,soft tissue,virtual environments
Faculty \ School: Faculty of Science > School of Computing Sciences
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Depositing User: Pure Connector
Date Deposited: 31 Jan 2018 11:30
Last Modified: 04 Mar 2019 01:07
URI: https://ueaeprints.uea.ac.uk/id/eprint/66155
DOI:

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