Serious Gaming and Gamification interventions for health professional education

Gentry, Sarah, L'Estrade Ehrstrom, Beatrice, Gauthier, Andrea, Alvarez, Julian, Wortley, David, van Rijswijk, Jurriaan, Car, Josip, Lilienthal, Anneliese, Tudor Car, Lorainne, Nikolaou, Charoula K. and Zary, Nabil (2016) Serious Gaming and Gamification interventions for health professional education. Cochrane Database of Systematic Reviews. ISSN 1465-1858

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Abstract

This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.

Item Type: Article
Faculty \ School:
Faculty of Medicine and Health Sciences > Norwich Medical School
Related URLs:
Depositing User: Pure Connector
Date Deposited: 17 Jun 2016 15:00
Last Modified: 22 Oct 2022 01:16
URI: https://ueaeprints.uea.ac.uk/id/eprint/59418
DOI: 10.1002/14651858.CD012209

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